Like everything else in Dungeon World, these guide the fiction you’re creating in play. These will tell you something about how the equipment affects the character using it (like +Armor) or suggest something about the way it is used (like the Range tags). The fighter’s signature weapon is never mundane.Įach piece of equipment will have a number of tags. Any item that is magical or one-of-a-kind is not mundane for the purposes of moves. Most items are mundane-not magical or intrinsically unique in any way. The fighter can find a sharp new sword or the thief might stumble across a deadly poison. The musty tombs and forgotten treasure troves of the world are filled with useful items.
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